Mini-game created through the Unity 3D engine.
This project began as a technical challenge: To develop a player controlled character that in a 3D environment that contain multiple state machines.
Alan Xu Developer
This technical challenge required use of a state machine in order to get across in-game systems to the user. For the demo we developed, the player begins as an astronaut on a martian planet. The user may move around freely anywhere around the map. Accompanied by the user is a drone that utilizes a script in order to follow the player character along the map. After a set amount of time, the lander parked next to the player's initial starting point will take off into the sky. The three main components made for the challenge are:
Script for an object to follow player
Script for an object to transform position after a certain period.
Getting the camera to follow the player, as well as changing position based on user input.